AVI is an upcoming major multimedia work that I intend to develop over the next year. Although the project is still in its earliest conceptual stages, the following test pieces represent exploratory visual studies that will help shape the mood, aesthetic direction, and technical foundation of the final production. Each experiment reflects a different facet of the project’s evolving creative language, from environmental storytelling to abstract motion and fluid simulation.

Ocean Storm is an environmental set piece created in Blender, designed to explore atmosphere, tension, and large-scale cinematic movement. This sequence was built by closely following a tutorial by Blender Made Easy, using an oil rig model by luca-sassone-ab (CGTrader) to enhance the scene’s depth and lighting complexity. Additional sound design was sourced from Epidemic Sound and integrated through Adobe After Effects, creating a cohesive audio-visual mood study that influence the project’s final tone.

It all begins with an idea.

Sci-Fi Loop is a more abstract experimental work focused on procedural animation and visual rhythm. Created in Blender using geometry nodes and custom shader networks, the piece draws heavily from a tutorial by Ducky 3D. This test explores motifs of repetition, motion, and synthetic light, which are elements that may inform the technological or conceptual themes within AVI.

Make it stand out.

Fluid Ball is a simulation-based experiment created in Blender, utilising fluid particle systems and dynamic shader effects to test motion behaviour, refraction, and organic form. Developed through a Blender Made Easy tutorial, this piece allowed for exploration into fluid dynamics and material responses, both skills that may become essential for future VFX work in the AVI project.

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ICARUS - Concept Project